txt_file "Chars\TemplateCharacters\MinifigTemplate_standard"

//------------------------------------------------------------------------
// Character Specific Properties
//------------------------------------------------------------------------



//------------------------------------------------------------------------
// Character Abilities
//------------------------------------------------------------------------
Ability "InteractWithCrackedLegoDefault"
Ability "BlackBoltExplosionAttack"
Ability "BlackBolt_Flying"
Ability "MinifigHyperJump"
Ability "Super_Strength"
Ability "Dash_Attack"
Ability "Dodge"
Ability "High_Jump"
Ability "Wall_Jump"
Ability "Twirl"
Ability "MegaPickUpNoChunks"
Ability "BlackBolt_Telekinesis"
Ability "TelekinesisGlowSettings_BlackBolt"
Ability "TelekinesisLocomote"
Ability "SpellIt"
Ability "BlackBolt_LungeAnim"
Ability "TechnoAccessAbility"
ability "Type_Flying"
ability "Type_Agility"
ability "VibraniumHearts"
Ability "CharInstToTextureIdleAnimOverrideAbility" ( IdleAnim = "Idle", Idle2Anim = "Idle", Idle3Anim = "Idle", Idle4Anim = "Idle" )
Ability "Fighting_Flying"
Ability "AddMaskWhenUnderWater"

Ability "AttilanF_RoyalVO"
Ability "AttilanM_RoyalVO"
//------------------------------------------------------------------------
// Character Attributes
//------------------------------------------------------------------------
ability "ATTRIBUTE_TARGET"
Ability "ATTRIBUTE_SONAR"

//------------------------------------------------------------------------
// Player Items
//------------------------------------------------------------------------
clear_default_items
default_item "BlackBolt_Item" always_got held	// Holds the shooting information for Black Bolt - Allows us to offset the bolt to the correct position.

//------------------------------------------------------------------------
// Extra flags that should get turned into an ability at some point
//------------------------------------------------------------------------
bolt_type "BlackBolt_Bolt"
	
//------------------------------------------------------------------------
// SFX
//------------------------------------------------------------------------

action_sfx fight1 punch_hit_char Chr_BlackBolt_Punch
action_sfx fight2 punch_hit_char Chr_BlackBolt_Punch
action_sfx fight3 punch_hit_char Chr_BlackBolt_Punch
action_sfx fight4 punch_hit_char Chr_BlackBolt_Punch
action_sfx fight5 punch_hit_char Chr_BlackBolt_Punch

//------------------------------------------------------------------------
// VFX
//------------------------------------------------------------------------
vfxlevel_override "VFX_BlackBolt"


